iPhone 3D Programming: Developing Graphical Applications with OpenGL ES
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Description
What does it take to build an iPhone app with stunning 3D graphics? This book will show you how to apply OpenGL graphics programming techniques to any device running the iPhone OS — including the iPad and iPod Touch — with no iPhone development or 3D graphics experience required. iPhone 3D Programming provides clear step by step instructions, in addition to a variety of practical advice, for the usage of the iPhone SDK and OpenGL.
You’ll build several graphics programs — progressing from simple to more complex examples — that concentrate on lighting, textures, blending, augmented reality, optimization for performance and speed, and a lot more. All you want to get began is a solid understanding of C++ and a great idea for an app.
- Learn fundamental graphics concepts, including transformation matrices, quaternions, and more
- Get set up for iPhone development with the Xcode environment
- Become accustomed to versions 1.1 and 2.0 of the OpenGL ES API, and learn how to use vertex buffer objects, lighting, texturing, and shaders
- Use the iPhone’s touch screen, compass, and accelerometer to build interactivity into graphics applications
- Build iPhone graphics applications such as a 3D wireframe viewer, a simple augmented reality application, a spring system simulation, and more
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